Article typeThe Last Remnant
Developer: Square Enix / Publisher: Square Enix
Genre: RPG / Platform: Xbox 360 / Release: Out Now
As Japanese developers loose out in the face of Western developers, it seems only right that the Japanese reach out for a more world-wide audience. Square Enix's first attempt to appeal to the wider world is with an action-RPG title; The Last Remnant.

"Oooh, dear."
The Last Remnant is nothing shy of the same brilliance which Square Enix is known for. A compelling story mixed with hints of BioWare-like diversity. However, the game does have some ambition; the battle system in the game can lead to huge encounters, up to 70 enemies can be fought at once.

But anyway, the main protagonist in the game is a one Rush Skyes who has his (rather older looking and sounding) 14 year old sister kidnapped by your typical evil-guy character interested in some sort of power which his sister possesses. The world is littered with huge remnants, powerful sculptures which sit inside towns or other places of interest. They've been a catalyst for war over many centuries and may once again fuel another war. Is there a connection between Rush's sister's power and the remnants? Probably, yeah.

The Last Remnant will take players through a seemingly typical array of characters, classes and races which the world presents. Although a lot of the game is a big question mark right now, a lot of main characters not disclosed to the wider public (and media). This doesn't stop the game being a very deep and interesting game. The game's full of human-like races to interact with. Races of fish-like creatures, human-like creatures and I'm sure the RPG staple; beast-like creatures will also turn up.
The battle system is a fairly deep and intuitive experience. You control a whole host of (sometimes very generic) team mates. Soldiers or main characters, you'll need to utilise team work to bring down some of the huge foes you will face in this game.

Also, a feature ripped from another Square Enix game; The World Ends With You, players can group sets of enemies together and fight them all in one big batch, rather than facing individual foes that the overworld presents. Doing this not only creates convenience of taking out all foes at once, but also heightens rewards for players to do so, however battles become harder to endure as you do so.

From 50Hz Gamer Magazine Issue 1