The industry has motivation to spread it's wings into digital distribution, though. Publishers and the second-hand market have never saw eye-to-eye. They also see this as losing money, as once the game is sold to someone, they can then sell the game on again to stores or to friends with no money coming back to the publisher and developer for that second exchange.
Many claim this is why recent PC games such as 2K's BioShock and EA's Spore games held silly DRM policies such as the ability to install the game to only 5 machines. With digital download games, a similar anti-resale policy is enforced. DRM only permits that download to be used by one person, the person who downloads it. Once you've bought it, it's 'yours' but yours alone.
There's a whole debate to be had about the rights you have with digital media, but other than getting money from sales, it's also a lot cheaper to distribute games online. No packaging to be made, no printed manuals required, no expensive Blu-Ray discs needed to be presses and if the worst comes to worst and there's a delay, it can be resolved in hours instead of days. Sometimes even in minutes.
But you will also have to take into account the knock-on effects of the no-physical-game approach. Shops and distributors would all be impacted.
E-Commerce itself hasn't quite come
anywhere near defeating physical retail, as much as everyone was saying it would. So why would physical retail go the way of the
Dodo if games suddenly became distributed solely on the internet? Simple, because if there's
no physical games to sell, the major draw for consumers is suddenly pulled from their feet. Sure, this is a
crazy doomsday look at the future of the video game industry, but don't think publishers wouldn't go there to protect their revenue streams.
At the moment, however, games consoles are quite limiting in what downloadable titles must be. Current file-size restrictions means that a full retail game, consuming the maximum capacity of the most common disc media, would have to be
36 times smaller to adhere to the Xbox Live Arcade's 250MB limit. And would have to be a whopping
96 times smaller for the Nintendo Wii's download service. With these figures glaring you in the face, it's easy to see why many developers do not digitally distribute games through these
already existing distribution platforms.
Consoles like the Xbox 360 and the Nintendo Wii have restrictive memory capacities as well. The most common hard disk size for the Xbox 360 is just 20GB, where as the Wii is limited to 4.2GB with aid of a 4GB SD card.
“games have to be 36 times smaller to adhere to the Xbox Live Arcade's 250MB limit.”
So are console makers treating
digital distros seriously? Perhaps, but it sure wasn't in mind when they went ahead and made the current generation of consoles. The only company in the position to reach out and grab the digital download market by the horns is
Sony with the Playstation 3. However, may be a little reluctant to after they were basically forced (by public demand) to release physical copies of games released originally only on the Playstation Network,
Siren: Blood Curse for example.
Digital downloads are most definitely the future, but don't think that physical media will
just vanish over night or if at all. The games industry refuses to acknowledge that any
piracy prevention will be cracked and pirates refuse to admit
damage they're causing. A dangerous stalemate which will continue to keep physical discs and consoles the only 'safer' choice for the near future...