Myst Developer Midway Publisher Midway Genre Adventure Platform Nintendo DS Release Out Now
Myst's story is confusing and long, the game starts you off without really knowing where you are, what you're doing or what's happened to you. Reading the manual will tell you a slight bit of back story, you find this book which details an island and the people on it, at the end of the book there is a blank page and for some unknown reason you touch it and the world around you fades into darkness and you're thrown into the island which you were reading about. It's barren of all life and has some interesting landmarks, an observatory, library and a sunken ship. All the makings of a good story then. The story isn't simply told to you through cutscenes and cinematics, instead the story is very fragmented and will take a lot of thought to fathom. It's a very rewarding process as well as a very interesting story.
Controls are handled on the touch screen, you tap the screen in front of you to attempt to go forward, press it to the left or right to turn in that direction, tap objects around the place to inspect them or pick them up. Unfortunately navigation has been made a lot harder on the DS version, as on the PC version you could easily rely on the mouse pointer to change into a hand icon when there was something you could inspect, here you're randomly tapping the screen in the hope of finding something. Having not played this game in a while, I felt I was playing this game for the first time, not knowing where a lot of things were and not really recalling how to solve a lot of puzzles. The woes don't end there, because the DS screens meant everything had to be shrunk down to fit. This isn't cool as in Myst there are some very tricky things to press which you can easily miss with your big clunking stylus. It also means that books with text are un-readable without using the new Magnifying tool at the bottom of the screen.
New tools made for Myst DS seem to be somewhere near pointless. There's a 'note' feature in the game, but revolves around a typewriter like system where you punch keys on-screen rather than taking after other prime examples of note-taking used in Point and Click adventure game; Hotel Dusk: Room 215 where you actually scribbled notes in a note book rather than typing them with a keyboard. It saved time and you could easily make diagrams, where as this system in Myst was poorly thought through and isn't really fit for purpose in a game like Myst. There's also a map feature, which is sometimes too small for you to read, and because it appears on the top screen, you cannot actually use the magnifier on the screen to view the small text.
Overall then, Myst itself is a fun, fun game. However, you're probably better off getting the game on PSP or PC, as this version of Myst is not really worth it. If you can put up with it's ugly exterior and irritating hit-area sizes, then this game is probably for you, however I think it wouldn't have killed them to put a cursor back in the game to aid you and also the hint system which a PC version of Myst had. Get or not to get? Well, it's a budget title weighing in at £19.99, however you can probably get the PC version for less than £5 now and the PSP version is probably approaching £14.99 in price... So it's up to you if you see this port as worthy of that £20.